Store. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some I'm a little confused about augmentations and how you get them so, I have a couple of questions. and was just wondering what was the. Ashara Zavros Customization 2. 21. Swtor Augmentation Kit Mk-11 Schematic. News. Then you have to mount the Augment Kit to the gear item. Suggestion Box. 5 So the effective cost of a MK-9 kit for me was really about 19-20K. Schematic: Augmentation Kit MK-11. Swtor crew skills 6. Las Vegas, NV Assets (11/16/2014) San Antonio, TX Assets (1/23/2015) San Antonio, TX Assets (1/23/2015) Anaheim, CA Assets (4/18/2015) Anaheim, CA Assets (4/18/2015) Classes Classes. View data for the Augmentation Kit MK-7 SWTOR Schematic. Augment schematics come from Slicing missions. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. SWTOR. Home Game News Store Forum. Components; Resistive Armoring; Augments. View data for the Augmentation Kit MK-11 SWTOR Schematic. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. Check Details What is the cheapest way to obtain MK11 augmentation assembly components? swtor Check Details More Posts As others said the cheapest is. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Augmentation Kit Mk-11 Schematic. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. View data for the Augmentation Kit MK-4 SWTOR Schematic. Augmentation Slot Component MK-1. I think you are thinking of the augmentation kit schematics (the things you use to add augment slots to gear). auto wiring diagram schematic. First, get the kit schematics from the crew skill trainer. Great Christmas Decorations For 2021, swtor how to get augmentation slot component mk 1. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but gearing as well. Swtor Augmentation Kit Mk-11 Schematic 08 Aug 2023 . com . View data for the Augmentation Kit MK-8 SWTOR Schematic. They can be crafted with crew skills, or purchased from the GTN. Swtor Augmentation Kit Mk-11 Schematic. Soldano decatone service manual,repair schematics,online download : Web the schematics on this website are not created by us, but rather were sourced from oth. Raging Bull Casino 50 Free Spins Bonus. Required Components: 10x . News. They're not for adding the augments into the gear. Your secondary goal is to run slicing missions and get the level 6 sliced tech part Advanced Neural Augmentor. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars:. How to get augmentation slot component mk-11. Obviously there is substantial investment to get setup. wearable pieces made by a craft can crit to get an augment slot; post-1. An Item Modification Station - These can be found on the Fleet, Capital and Starter Worlds, and can be purchased for placement in Strongholds. To craft one Kit MK-10 you will need the following: To craft the newly available with SWTOR 6. How To Receive A Free Repair Kit For Recalled 889Lmmc, Click Here. Crew Skills; SWTOR. It can be created by player…View data for the Augmentation Kit MK-9 SWTOR Schematic. That is the cheapest way, yes. Support. This. itm. View data for the Augmentation Kit MK-10 SWTOR Schematic. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. synthweaving - mk-6 augmentation kit schematic where do i learn it? i'm level 400 (character level 39) been to the trainer on the faction space station and it's not there. 6k credits. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. I've been making the augments and RE'ing them. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Check Details. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. 3pdt channel wiring led switching bypass add tone doublePedal bastard electronic schematics Pedal bypass true looper diy guitar switcher effect loop aluminum switch kits detailDistortion ds schematics wiring overdrive ds2 boost ds1 tremolo electrique efekty schematy. The schematic used to create Augmentation Kit MK-1 can be obtained. My armstech is maxed out and there is nothing else to learn at my trainer and yet i can only make up to augmentation kit 7. These kits will likely be more valuable in 7. Am I just overlooking something obvious or am I re. Slicers find the augment schematics. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. . Ashara Zavros Customization 3. I just got the schematics for single and double-bladed lightsabers, made a couple and filled 'em with goodies. Forums. Wiring Diagram for Split Micro-USB Cable? - Electrical Engineering. Then I. Keep this in mind when you consider what to do about augments. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. How do you get augmentations? 2). Peavey vb-3 bass head. Augmentation Kit MK-1 is a Premium -quality Augmentation Kit. Check your cashier to redeem the bonus. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Swtor How To. Augmentation Kit MK-3. 0 Guide: Everything You Need to Know - inb-co. Returned to a character not played for a while, the Mk9 augmentation kit seems to be no longer available, not on the crew skill vendor, but I can craft mk 9 augments, any clues of were this is now?It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Therefore a MK-3 Augmentation Slot, when installed in a piece of gear, can accept an Augment of up to level 32, at level 33 it requires a MK-4 or better slot. Check Details. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). . 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. BOOM this is straight to the point and under 5 min! Overall this is an extremely effective augment in all modes. SWTOR | Forums. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. Other sites: TORCommunity. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) Well the thing is, an MK-6 augment kit is not a crafting mat. News. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Random Posts. Web augmentation kits are item . Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Augmentation slots can accept augments of up to the level of the slot. I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. Even SoV Solo or Story can be done without augments. 5x . GEAR AUGMENT GUIDE Mortal Kombat 11 How & What Augments To Use from Web phoenix, az assets (1/31/2014) atlanta, ga assets (2/28/2014. View data for the Augmentation Kit MK-11 SWTOR Schematic. SWTOR | Forums. News. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. 0 Deconstruction Basics Guide. Taught By Trainer: rUpzIt5. Augments have been reduced to 8 tiers. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. View data for the Augmentation Kit MK-8 SWTOR Schematic. View data for the Augmentation Kit MK-8 SWTOR Schematic. But I'd suggest Synthweaving over both of them - for the augment slots, and critical (+ alacrity and defence) augments. Bronzium x2. News. 23. Web a schematic of a typical mbr system is shown in fig. Sell Price : 1. It gives you a simple 1 to 1 ratio. As. The MK1 through MK5 enables up to a particular level, while the MK6 does any. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. How do i learn the schematic for kit 8 ? Jump to content. Go check your Armormech trainer again. I wanted to expand on the. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. Other languages: MK-11-Aufwertungs-Kit. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 0. P: orange dual terror Orange mk ii w/ el84's, charlie, vox, whoever any ideas Orange tiny terror Orange th30 schematicYou can augment any equippable item of at least Premium quality. 0 gear. 1). SWTOR. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] In that process, I got a critical success and the helmet I made got an MK-2 augment slot (when you craft items that fit into gear slots, when you critically succeed the item gets a level appropriate augment slot kit added). Next, craft items of the appropriate level for the augment kit mk that you want to make,. Once you reverse engineer an augment. SWTOR - Patch 1. Augment kits can be applied to any piece of gear. Check Details. com is a free online schematic editor that allows you to. Store. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at. 11 slots will accept both Mk. Some weapons have modification slots, some do not,. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. . mat. For a full description of what Tacticals are, how they function and. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Who make augmentation kits Swtor? armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). We got a little news about crafting. Difficulty: 690 705 720 735 . Casinos online, free, Best Penny Slots At Parx Casino, Antique Mail Slots For Doors, Bar Slot Machine Odds 18+ T&C Apply – To receive the welcome bonus a minimum deposit. Sci-fi. The schematic for MK-10 Augment Kits requires 10 MK-10 Augment Components, green materials that are being obtained at no cost from scavenging nodes in this example, and 2 blue materials that can always be bought on the GTN at or near the vendor sale price of 165 credits, so I conservatively use 200 credits as the blue material unit cost here. Now the highest tier is Augmentation Kit MK-11. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. Augments and Augmentation Kits are still craftable, and able to be used on all 7. More sharing options. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add. View data for the Augmentation Kit MK-10 SWTOR Schematic. Any guidance here appreciated. So after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. Using the code BTMYWIN7 will grant you 20 free spins, wagering requirements are 70 times the bonus amount, swtor how to get augmentation slot component mk 1. Carefully build this circuit on a breadboard or other convenient medium. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Prototype Woven Syntex. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. What crew skills can craft them? (if you can craft them) 3. 5 So the effective cost of a MK-9 kit for me was really about 19-20K. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I went to the trainer and received armormech 450, after maxing out my scavenging I began working on maxing armormech to 450. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. The cad files and renderings posted to this website are created, uploaded and managed by. Crew Skills > Armormech > Armormech schematics Overview • Trainers • Schematics Basic schematics | Expanded schematics | Heavy armor ( Expanded ) | Medium armor. And you will also need to make higher "Grade" kits to put them in. Slot Ng. View data for the Augmentation Kit MK-11 SWTOR Schematic. View data for the Augmentation Kit MK-8 SWTOR Schematic. . We got a little news about crafting. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Augment kits can be applied to any piece of gear. com . Play Now. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Any info? tyExtra info: I have been playing since beta and have a 400 armormech, but have never understood how to make augments and that whole system. You buy an Augmentation Kit Mk-1 (through Mk-9) Worst bad advice ever. To Craft. Aug 02, 2020 The slot is located on the left side of your character, just above the Relics slots. I'd also suggest you stick to making Mk. The armormech greens that yield mk-9 slot components cost more mats than the ones I have listed. Visio mac circuitsEdrawmax examples Schematic diagramSchematics. Forums. augment_kit. View data for the Augmentation Kit MK-7 SWTOR Schematic. 6. Free SWTOR Item to Celebrate. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. And the last 110 where spend on. Also a hint for when you plan to craft them. View data for the Augmentation Kit MK-6 SWTOR Schematic. By default your mod-able gear does not have an Augment slot available. A SWTOR Augments Guide to help you learn what Augments are, select to craft she press why Augmenting your gear is important on your character!. The. Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. Share More sharing options. by Roy. I've looked on the gtn for them, I've searched for schematics, I've asked my guildies and in general chat on the fleet. Swtor How To Get Augmentation Slot Component Mk11 Armstech Crafting at Level 75. Difficulty: 690 705 720 735 . how to craftsmanship them and why it’s important to Augment your gear! Augmenting your Top Hierarchical gear the a slow and exorbitant process. Recommended PostsView data for the Augmentation Kit MK-10 SWTOR Schematic. Purple 228 augments (Advanced type Augment 45 + Augmentation Kit MK-10) from 5. . View data for the Augmentation Kit MK-11 SWTOR Schematic. Training Cost: 35000. 0, for the MK-6 augment kits, I used to RE Dark Synth Belts to get the MK-6 components, because the belts only took 2 of each material. Put money into 3. . Recommended PostsPre-2. View data for the Augmentation Kit MK-10 SWTOR Schematic. 2, crafting for level 75 has become more accessible even to new players. Star Wars: The Old Republic offers two different. View data for the Augmentation Kit MK-7 SWTOR Schematic. Star Wars - The Old Republic (Part Six) ~ All You Need to Know About Games. mk11. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing in the typical money system) to mount. Makita dc18rc rapid 0ah 18v charger battery kit. I craft a bunch of basic grade 11 crafting components and then deconstruct them. Assorted Droid Parts; Scavenged Scrap; Jawa Junk; Tech Fragments (see my Spoils of War Gear Vendor Article for more details) Crafting Schematics (depending on profession & item being deconstructed) Augmentation Slot Component MK-11’s (from select items with. ) What are the differences between them? I see MK-1,MK-2,MK-3 etc. View data for the Augmentation Kit MK-5 SWTOR Schematic. Use bonus code: YEAROFTHEOX. 0 The Legacy of the Sith Expansion!. I read you need 10 components from REing crit craft able items. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Go to topic listing. 3) General speculation in advance of 4. Used to install Augmentation Slot MK-1 at any Item Modification Station. A SWTOR Augments Tour to help you learn what Augments have, how to craft the and why Augmenting your gear is important for your character! The how is up-to-date for Spell 7. Augmentation Kit MK-2. craft. They craft the kits by RE'ing items to get an mk component. Put the augments into the augment slots. Forums. View data for the Augmentation Kit MK-11 SWTOR Schematic. com . They require 1 x Industrial Prefab, 1 x Synthetic Prefab, 1 x Fabricator Crystal, and 1 x Fabricator Design. To match the above listed changes. Dsl jcm 2x120 jcm2000 schematics Tsl100 bias adjustment point not working. Schematic source The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. Free Audio Service Manuals - Free download Peavey Backstage 2 11 80. Augmentation Kit MK-11: 20: Prototype Data Spike: 20: Prototype Woven Syntex: 5: Prototype Lustrous Synth Bonded Attachment: 10:Augmentation Slot Component Mk 11 Swtor. Level 75 Augments can now be crafted fairly easily and inexpensively. Similarly one may ask,how do you make augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Creates: Augmentation Kit MK-11. Game. Tour VB-2 - Peavey Tour VB-2 - Audiofanzine. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What Augments To Use MK11 Gear System YouTube Check Details MK11 Augments. SWTOR Armormech Crafting Guide. . Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. Is it some specific gear just for PVP? I don't do PVP. An augment is an item modification and can be applied to an augment slot. Augmentation Kit MK-11 is likely similarly profitable considering it is driven by the same demand center (endgame gear) as crit augments. However, in Game Update 6. A hilt is, indeed, a modification, but Augmentation slots are for Augmentations, not modifications. The Augmentation Kit MK-11 can be crafted if you are high enough level in Synthweaving, Armormech or Armstech and bought from the GTN. Check Details Palmer pdi jb simulator bonamassa special speaker gitarre bass tone signature presents joe press face right demo including audio reviewDraw the schematic diagram for the digital circuit to be analyzed. Most people focus on "the best", which is Grade 11. Then right-click the augment kit from your inventory. Check Details. The schematic diagramming tool by dot software ltd. x -- check out the blogs and enjoy the theories. Crew Skills; SWTOR. Suggestion Box. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. View data for the Augmentation Kit MK-11 SWTOR Schematic. Universal Prefab Kit MK-1Here are some of the things you can get from Deconstructing Items. To match the above listed changes. Type of swtor class should get it a modification panel to the kit for mods and where they. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. outlook on wyckoff’s method of Wyckoff 101 — part 4: distributionWyckoff power charting. The old republic you are not logged in. The augment kit doesn't change the level requirement of the gear. Author Roy 31 Aug 2023 . Armormech Schematics; Item Type Slot Skill Level Components Source Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Swtor skills. Use the pull down window at the bottom and choose augment slot 6 and click apply. View data for the Augmentation Kit MK-9 SWTOR Schematic. 6% faster ability activations, so our energy generation needs to increase by that proportion. . The 74194 is an example of a ttl universal shift register,. View data for the Augmentation Kit MK-10 SWTOR Schematic. First, get the kit schematics from the crew skill trainer. View data for the Augmentation Kit MK-10 SWTOR Schematic. During 5. How to get augmentation slot component mk-11 . 0. View data for the Augmentation Kit MK-4 SWTOR Schematic. We are not raising Crew Skills,. Check Details. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. micro. 0, a few things are changing. The Kit is just used to install a graded slot for an equivalent grade augment . First, get the kit schematics from the crew skill trainer. I have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. Augments are items that can be placed in an augment slot. 3 Augmentation Kits Guide (Synthweaver) - YouTube. View data for the Augmentation Kit MK-11 SWTOR Schematic. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Then you have to mount the Augment Kit to the gear item. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the trainer. Any Augment Slot MK-# can be applied to any. there are two ways to get an Augment into an item: Crit or Kit. Augmentation Slot Component MK-11. . In that case the level requirement to use the gear would be level 9. He should simply buy augmentation Kit Mk-9 straight away. Eralam Crystal x2. View data for the Augmentation Kit MK-7 SWTOR Schematic. Most people focus on "the best", which is Grade 11. View data for the Augmentation Kit MK-10 SWTOR Schematic. 2 million credits in Cranoran Thread about about 5 hours crafting time, 1000 each of Gleaming Phond Crystals and Gleaming Alien Fragments and the time to. CRITICAL: BioWare announced that there will being no new tier of augments with the launch on SWTOR 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. 0 Onslaught expansion Kit MK-11 you will need the following: Installing Augmentation Kits and Augments is simple and. This guide remains up. – Kit schematics are learned direct from the trainers. Tyreanthil. I just need a way to get 2 mk-1 augments Any ideas? Jump to contentView data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. This cost me 1. Put the augment kits on your gear. Web blue_ckaym • 5 mo. Armstech Crafting at Level 75. SWTOR. com . To place an augment into the slot, next right-click the augment from your. Someone who just leveled up to 55 should never buy an Augmentation Kit Mk-1. Esp8266 relay module d1 wemos mini esp32 arduino wiring relais. Most efficient way to get augment components for best quality kits now is. Synthweaving Components. Check Details. 1. Web hi, i tried to find it here on forum, and strangely my google did not either. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. View data for the Augmentation Kit MK-8 SWTOR Schematic. Used to install Augmentation Slot MK-11 at an Item Modification Station. So now…View data for the Augmentation Kit MK-1 SWTOR Schematic. And you will also need to make higher "Grade" kits to put them in. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-9 SWTOR Schematic. Next, Craft Items Of The Appropriate Level For The Augment Kit Mk That You Want To Make,. Home Game News Store Forum Support PLAY NOW. SWTOR. 3 this slot will be of the same level/craft rank (1-6) as the item. Posted March 12, 2020. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What Augments To Use MK11 Gear System YouTube. 20x . ago. 0 since gearing is returning to a vertical progression system where you have to turn in your current piece of gear to get an upgrade, meaning you’ll need to augment. Deconstruction breaks down items and gives you other items in return. 3=18. Go check your Armormech trainer again. in a guild with all the right perks is a good 60-80 per toon. I have all the crafter but the last time I played I mostly used Sythweaving to make armor and then breakdown to make Augment Kits. 2 million credits in Cranoran Thread about about 5 hours crafting time, 1000 each of Gleaming Phond Crystals and Gleaming Alien Fragments and the time to. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. I craft green implants on my raid character (biochem) between pulls. e. View data for the Augmentation Kit MK-9 SWTOR Schematic. By Seront June 25, 2012 in Crew Skills. 25 Aug 2023. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. 2+0. View data for the Augmentation Kit MK-11 SWTOR Schematic. As a general piece of advice, do not worry about augmentations until you're level. Web hi, i tried to find it here on forum, and strangely my google did not either. . Augment Kits are made by different crafting skills, E.